The argument had been going on for about half an hour before I finally pulled one of the framed Ratchet and Clank posters down from the wall, put it in front of both leads, and told them to look at the damn thing and tell me how much Ratchet looked like a human man.Ĭoelho-Kostolny claims that the argument pretty much ended there, but left everyone frustrated. RIVET IS A FUCKING ALIEN SPACE FOX, JUST LIKE RATCHET You don’t need to be stereotypically feminine to be a womanģ. It went against the message of the game, which is that anyone can be a hero regardless of how they lookĢ. Two thirds of the women on the team, as well as one cis white man (me), were telling the art director and game lead that Rivet should not, as an alien space fox, have wide hips and titties. We believed that:ġ. This is where things get into territory that men like myself in game dev need to pay REALLY FUCKING CLOSE ATTENTION. The lead writer, the lead character TD, and I wanted to keep her as-is. The game director and art director wanted her to have a visibly, fairly stereotypically feminine look. That is, should she have wider hips, visible breasts (or bumps in her suit), and other physical traits we normally associate with cartoony women. The argument basically broke down like this: The discussion – or argument, really – was basically about whether we should make Rivet look more stereotypically feminine looking.
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